Wednesday, 23 December 2009
An early christmas present.
Well, this week I've been getting to grips with the new patch features. The new LFG system is great, as it now pairs groups cross-server, the longest wait time i've experienced so far has been about 5 seconds ^^. Features such as the opportunity to immediatley search for another group member (in similarly quick time) should one leave, is an instant hit for me. Another important, though frequently overlooked addition is the option of 'disenchant' for the need + greed system. The need + greed system has proved popular throughout most MMO's of today, and this slight tweak will no doubt be snapped up by others. The ability to get the core crafting materials from the loot without organising who gets it, and then ensuring the loot is distributed fairly removes the causes of many common arguments in pre-patch WoW.
The new instances look similarly polished, and though I've only experienced one so far, the Forge of Souls, but I was not disappointed. Crisp graphics, with similarly exciting boss battles, and a surprising cameo appearence from the Cadburys fairtrade head.
On a footnote, is it just me, or are the dresses for this year's Goblin girls a little too revealing? Bad choice of colours Blizzard.
The new instances look similarly polished, and though I've only experienced one so far, the Forge of Souls, but I was not disappointed. Crisp graphics, with similarly exciting boss battles, and a surprising cameo appearence from the Cadburys fairtrade head.
On a footnote, is it just me, or are the dresses for this year's Goblin girls a little too revealing? Bad choice of colours Blizzard.
Tuesday, 22 December 2009
How long 'till brewfest?
Well it's that time of the year again. Presents, carols and ....*looks around cautiously* Cake. Many people will be spending like never before, which makes me wonder how the WoW economy will react. Will it mirror real life? I know people who get in-game presents for their friends, so I wonder how far that trend will stretch. If it's true, then I cant wait for the january sales in the auction house ^^.
New comic up today, adding a touch of evil to all this christmas cheer. Bah, humbug!
New comic up today, adding a touch of evil to all this christmas cheer. Bah, humbug!
Monday, 21 December 2009
What a long, hard road it's been...
Well it's been a while since I last updated, a very long while. The holidays are a busy time of year, expensive too, everyone's buying presents and organising parties, there's just not enough hours in the day to update anymore, but anyway, I'll try.
Recently I've been playing a bit less of WoW than usual, and I've had a go at Warhammer Online: Age of Reckoning. I wanted to see how it was, being an avid fan of the original tabletop game. First impressions were mixed, the backstory is good, with alot of emphasis given to roleplaying, and many options available to really make your character unique. There's a handy feature called the Tome of Knowledge, an encyclopedia of sorts that keeps track of where youve been, what quests youve done, what you've killed and more, and so it's nice to be able to look back on your achievements. The combat system is.....clunky to say the least, it's not lag as such, but it operates in a similar way, spells taking longer to cast, emotes taking a long time to appear. The main selling point of WAR is it's RvR and PQ system. RvR (Realm vs Realm) works in a similar way to WoW's pvp system, except that it's completely cross server, with no waiting time as such to join, there's just set places around the world that you can walk into whenever you like, and fight RvR, the combat is fun, though very similar to PvP, though with more people, and more focus on objectives, rather than simply kill kill kill. PQ's are also fun, PQ (meaning public quests) are an innovative feature that allows people to jump into a quest, without joining a group, you can simply walk into an area where a quest is taking place, and join in with those already doing it, while still being given an equal chance for the loot at the end. Warhammer Online has several great features, and it's RvR system could really teach WoW alot, but its slow gameplay, limited game space, and awkward levelling system will probobly ensure I stick with WoW, the juggernaut of it's kind.
Anyway, back to WoW. Greatbritain hasnt been appearing much on the Runetotem servers recently. My gametime ran out and I was pretty broke thanks to christmas, but he's back now, and really trying to get into the new icecrown citadel areas, which look like fun. Queezy's also trying to get back into the swing of things. He's been recently seen headed into santa's workshop with an axe and a reindeer sized sack...
Merry Christmas everybody =)
Recently I've been playing a bit less of WoW than usual, and I've had a go at Warhammer Online: Age of Reckoning. I wanted to see how it was, being an avid fan of the original tabletop game. First impressions were mixed, the backstory is good, with alot of emphasis given to roleplaying, and many options available to really make your character unique. There's a handy feature called the Tome of Knowledge, an encyclopedia of sorts that keeps track of where youve been, what quests youve done, what you've killed and more, and so it's nice to be able to look back on your achievements. The combat system is.....clunky to say the least, it's not lag as such, but it operates in a similar way, spells taking longer to cast, emotes taking a long time to appear. The main selling point of WAR is it's RvR and PQ system. RvR (Realm vs Realm) works in a similar way to WoW's pvp system, except that it's completely cross server, with no waiting time as such to join, there's just set places around the world that you can walk into whenever you like, and fight RvR, the combat is fun, though very similar to PvP, though with more people, and more focus on objectives, rather than simply kill kill kill. PQ's are also fun, PQ (meaning public quests) are an innovative feature that allows people to jump into a quest, without joining a group, you can simply walk into an area where a quest is taking place, and join in with those already doing it, while still being given an equal chance for the loot at the end. Warhammer Online has several great features, and it's RvR system could really teach WoW alot, but its slow gameplay, limited game space, and awkward levelling system will probobly ensure I stick with WoW, the juggernaut of it's kind.
Anyway, back to WoW. Greatbritain hasnt been appearing much on the Runetotem servers recently. My gametime ran out and I was pretty broke thanks to christmas, but he's back now, and really trying to get into the new icecrown citadel areas, which look like fun. Queezy's also trying to get back into the swing of things. He's been recently seen headed into santa's workshop with an axe and a reindeer sized sack...
Merry Christmas everybody =)
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